Anime I will never finish

July 12th, 2010

For various reasons, anime I’ve come in contact with were either too hard to find the rest of the episodes for or they just plain sucked. There are a lot of anime that are just too long to me and I felt like what I saw was enough, those are included in this list. Here’s the final take of anime I will never be finishing. Hopefully I’ll never have to add to this list again. Goodbye to these shows and good riddens to the worst of them.

  • AirMaster
  • Beet the Vandel Buster
  • BLEACH
  • Charady’s Daily Joke
  • D.Gray-man
  • Deltora Quest
  • Detective Academy Q
  • El Cazador de la Bruja
  • eX-Driver Danger Zone
  • Kagihime
  • Hajime no Ippo New Challenger
  • Himiko-den
  • Hunter x Hunter
  • Konjiki no Gash Bell
  • Magic Girls Lyrical Nanoha
  • Magic Knight Rayearth
  • NANA
  • NEEDLESS
  • Ninja Gaiden
  • Oz no Mahou Tsukai
  • Perrine
  • Rakugo Tennyo Oyu
  • Saikono Monogatari
  • Street Fighter
  • Yakitate!! Japan
  • Yawara

Kekkaishi completed

June 9th, 2010

The anime wasn’t that good. It had good points but seemed to be cookie-cutter for what it was. I mean, it wasn’t completely out of what I wanted to watch, but it definitely didn’t fill in the blanks. What it did do was have a lot of areas where people were talking in the midst of battle, have scenes where things are happening very closely and then suddenly in the next scene the thing is far away again like a sword coming to hit someone is somehow further away from hitting the person in the next scene.

Unlike some of the rarities of good anime out there, people don’t realistically die in this one. They had their characters and kept them as long as they could. Some of the sad stories didn’t seem fulfilling enough as they were explained far too late in the game and then finished off a few episodes later rather than after some due time had passed.

Apart from not completing the storyline, what I didn’t like was that there were fillers here and there which could’ve been used to better the storyline. Repeated animations weren’t so rampant and, of course, differing design of monsters was pretty pertinent so I do appreciate that. I wish they’d let people figure out things more on their own rather than force-feeding them through interactions, camera shots, or spoken word.

What is Karasumoi? Who is the current owner? Why wasn’t there a sequel series to this show or even some OVAs? Some of the characters in the school were just let go it seems like and not fully-realized. Then also, what about the youngest brother, what of the abilities of the older people? Just a lot of stuff didn’t quite go through well as they rushed the show to the end. The best they could’ve done is at least not spent 2-3 episodes to sit through a battle. It felt like a DBZ-style constipation fest because of it.

– K out

Ninja Assassin

June 5th, 2010

Ninja Assassin was probably the best action flick I’ve seen. The movie’s story itself was meh and really leaves a lot open (sequel?), but dang is the action really detailed! I’m sure if they made another movie the action could be even better. I’ve never seen so many leg decapitations. I watched a guy stab himself in the face through his neck w/ a curved dagger. So awesome.

I’m not saying the movie’s amazing, but in terms of action, it was better than most anything on the market. If future movies build off of this kind of premise, then those movies will wind up being some of the better action movies of our time.

Some of the really Japanese parts of the movie were a fantastic tribute to ninja mythology. I only hope that if there is a sequel, it doesn’t become a cash-in as the storyline could be easily expanded and less conspiratorial. The female lead in the movie reminded me of Chris Trucker and Michael Jackson combined in how she looked and spoke. I think the coolest part was the very beginning watching everyone die; the rest of the movie was far too dark to really see as much of what was going on.

– K out

Detroit Metal City completed

June 2nd, 2010

I think it’s because I was able to really associate myself with the main character that I was able to be so into this show. Because of all the situational irony, I was really unable to watch this show, but I finally got into watching it all the way through and was quite happy with myself. I really got to liking Krauser II and all his inane acts of malice; I only wish the show had more of an ending of sorts because it just kind of ended but didn’t build on the relationship with that girl or him realizing what he was really doing being the third emperor of death metal.

Trine beaten

April 24th, 2010

I can’t wait to play this game multiplayer with someone and hopefully find all the stuff I’m missing. The game was extremely fun and is yet another Frozenbyte must-have. I kind of wish I had a new Frozenbyte game to play. After playing through the newly released level in the newest patch, the end said this is just the beginning. I’m assuming there are more Trine-related games on the way. I can’t wait!

Space Symphony Maetel completed

April 14th, 2010

This was pretty neat. It’s in the same universe as other favorites of mine like the Galaxy Railways series. Whoever makes these shows always does a fantastic job with the music, but I could tell this show, overall, was lower-budget. I almost felt like I was watching the Planet of the Apes catroon by the way some of the animation played out. Usually, an anime like this would be twice as long and the death scenes would definitely make you cry, not just kinda be like “oh, he died”. I believe all of these types of anime have to do with death, destiny, and endless struggles. In the end of this one, the main antagonist didn’t even die so I’m pretty miffed at what happened there.

Basquash! completed

March 31st, 2010

Since I’ve already posted quite a bit about this one already, I’ll just say it ended pretty uneventfully. It’s a lot of high energy though, but there wasn’t quite enough in explanation and the end of it was, like most Japanese shows, lacking in closure.

Very strange choice of words

March 23rd, 2010

Today I was trying to talk to a customer support representative and had to spell out everything as is usually the case. For some reason, I said y as in Yankee instead of y as in yak or something else. I’m almost sure I could hear the lady chucking at the other end of the line. Other than when singing the song, I doubt I’ve ever said that word more than a few times in my life.

A list of things every PC game needs

February 3rd, 2010

Since I firmly believe PC game developers don’t get it, here’s a list of things every single PC game needs to have as a requirement. I hope to put this in some kind of formal document every PC game needs as a set of guidelines to follow or as a gate-keeping service a company uses to determine if a game is ready to be sold or not. I’m sure most corporate execs and business owners would be primed if I told them there’s a larger market their games could be sold to–Intel graphics chips–but their developers didn’t seem to put this in for whatever reason. It could’ve been the other way around that a publisher said the game had to be released on PC after its console debut leaving much of the customization out of the picture. There’s no real reason to release a game on PC lacking any of these features especially one made in the last couple years.
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Red Faction: Guerrilla completed

February 3rd, 2010

Finally! Took me a while, but I beat it. I had a lot of other stuff I could do it the game, but it got boring after a while sadly. I wish there was more changing stuff like the beginning of the game. The fact that you could only hold 4 weapons and one was forced to be your hammar was a side-effect of the game being originally made for console and while it balanced it some, it really didn’t make it so fun when there’s 100 EDF, your friends suck and can’t kill a anything but themselves, and you keep running out of ammo and have no really good guns to deal with anything. If I could just use all the weaponry I worked so hard to purchase, I think the game would’ve been superb.

The game was great in many aspects though. Gameplay was awesome and something unseen. I can understand why you couldn’t terraform in here, but thought the developers could’ve found a way around that at least. There weren’t enough things in the game to make you feel like a badass, like you could do something. There used to be a moral multiplier which never made it into production, and it always said times one. Should it have said more, I figure the original design was to have an army at your side of Red Faction members helping you out. I can easily say, had that been the case, I would’ve definitely enjoyed this game WAY more. Casual mode definitely is still a bit too hard and I played on normal for most of it before feeling like my 7th or 8th time through a mission was getting far too annoying. There were even two mission types I tried many many times and just kept failing so I just chose not to do them anymore. If that’s what I’m doing, there’s some clear oversight on the part of the developers.

The story, if it was more like the end of the game, would’ve been better from the beginning. There just nearly wasn’t enough development and the explanations of things were so subtle they were non-existent. What was the whole thing about people talking about Parker early on? Why was a town named Parker? How in the world was that girl a Marauder? Where did those people come from when they said the planet is rightfully theirs? Where’d they get their technology from? A LOT of EDF soldiers died. I can’t imagine that not one of them joined the side of the Red Faction. So many other things like more information about what was going on with Earth, how long the Hydra took the build and what effect you really had after completing missing was doing. Like, you’d do a mission which would cut off all EDF supplies on Mars and next thing you know they’re bringing out tanks and provide you with unlocked mechs. Clearly something’s wrong there.

I hope they make another game, keep it as fun as this one was, and really elaborate on a ton of stuff. Lastly, I heard there was an ostrich hammer in here. I bought the game to use it, where is it hmm? Developers, I hear you crying!

– Kevin out

Darker than BLACK II: Gemini of the Meteor completed

January 1st, 2010

WHAT HAPPENED? No really, what just happened? The girl was kinda on the moon or something living a strange life without her brother, but was her life up there created by her brother? Was it even the same girl? Her and July died so I dunno. This show had a pretty sad ending, but I just didn’t feel it so much. The main character lost her memories and then died. It was extremely sad. I couldn’t move during the entire time. I kept sitting there watching her existence fade away and just sat in the chair wondering what was going on and how I was going to deal with it. Apparently I’m currently in a highly-emotionless state of mind because it did nothing. Having the rest of the show just blah to the end was enough to make me have no reason to care.

Machinarium completed

December 24th, 2009

Charming yet frustrating at times. I felt like I wanted to use some better form of control during the game which could help me out. It has the same artwork as a game like Professor Layton, but a lot more choice in music, some fun charming parts with your character, and a neat bit in the story you probably didn’t imagine going into it.

My favorite part of Machinarium was the artwork. The mini-games or story elements most point-n-click have where you need an item or two and that does this and that does this and this character does this to get this is not appealing to me in the least, but I used to play games like those all the time as a kid and it was interesting to play one more setup for an adult mind.

The help area was really helpful, and it was challenging to unlock the walkthrough. I’d say it’s best to keep it unlocked at least if you did it. I wanted to see what it was like to get the walkthrough and it helped me out in a part I thought I had to do more in. Turns out, I was trying to do more in the game that I was supposed to which would be a problem the developers have to deal with and only occurred in the jail at the very beginning of the game.

I wish there was some extra to the end and a way to make sure I saw all the thoughts my character had of his past since some of them just happened without any event triggering them.

For the $10 I paid, I’d say the game was worth playing, but I’d even say it’s $7-8. I paid the same $10 for Zeno Clash, enjoyed it a lot more and spent less time being frustrated since it was my skill which held me back, not problematic design. I still think it was a fantastic game and a must-see, but I’ve thought from the beginning that it was priced far too high at the usual $20 and would be a total letdown for those individuals. I’m assuming my pricing is biased considering I do not like the point-n-click schema enough to be attracted to those games anymore.

– Kevin out

P.S. I wish I knew how to pronounce the name of the game properly.

What is Christmas

December 20th, 2009

It’s been three people now who’ve messaged me about Christmas. I completely had no clue it was coming up or that it was so close. Frankly, this year I’m pretty impervious to the holiday. Usually, I at least know it’s there and coming in a certain amount of days, but this year, there really is no Christmas for me so I don’t have much to say anymore about it. Seems strange to even think of holidays as something to consider anymore. I mean, last year I almost worked on Christmas if I got up early enough to do so. I guess I’m just so situated in my own world that nothing really happens around me with my knowledge anymore.

Tokyo Magnitude 8.0 completed

December 7th, 2009

This is one of my most highly-recommended anime. It makes you think so much and look at your world another way. The story takes place in Tokyo if there was an 8.0 magnitude earthquake. The aftershocks would be 5.0 quakes.

It was an 11 episode series and the 10th one caught me by surprise. I really don’t want to give it away in the least. I knew something was up. The show was fairly easy to read and, because there were kids involved rather than 20 yr olds, I felt like the majority of the show wasn’t going far enough in what they were showing. After seeing it till the end, I would say that’s false. You don’t realize the genius in the show if you don’t see the whole thing, and I’d even go so far as to say this ranks up there with Galaxy Railways and Saikano in the emotional effect. It’s really hitting me hard right now.

Astro Fighter Sunred not over?

November 30th, 2009

Apparently Astro Fighter Sunred isn’t done. I’ve seen 6 more episodes in the last few days. Guess I get to watch more of this fun stuff. It still amazes me how this show has nothing to do with Power Rangers style super hero action. It’s kind of like watching a show about everyday daily life along with a group of people supposedly part of an evil organization who are trying, but failing, to kill a jobless man living off of the expenses of his girlfriend. The guy is supposed to be a super hero, but he’s a jerk and actually shows he has a conscience. A lot of his character is depicted as the bad kid on the block, the bully. It’s pretty funny.