Archive for December, 2009

Machinarium completed

Thursday, December 24th, 2009

Charming yet frustrating at times. I felt like I wanted to use some better form of control during the game which could help me out. It has the same artwork as a game like Professor Layton, but a lot more choice in music, some fun charming parts with your character, and a neat bit in the story you probably didn’t imagine going into it.

My favorite part of Machinarium was the artwork. The mini-games or story elements most point-n-click have where you need an item or two and that does this and that does this and this character does this to get this is not appealing to me in the least, but I used to play games like those all the time as a kid and it was interesting to play one more setup for an adult mind.

The help area was really helpful, and it was challenging to unlock the walkthrough. I’d say it’s best to keep it unlocked at least if you did it. I wanted to see what it was like to get the walkthrough and it helped me out in a part I thought I had to do more in. Turns out, I was trying to do more in the game that I was supposed to which would be a problem the developers have to deal with and only occurred in the jail at the very beginning of the game.

I wish there was some extra to the end and a way to make sure I saw all the thoughts my character had of his past since some of them just happened without any event triggering them.

For the $10 I paid, I’d say the game was worth playing, but I’d even say it’s $7-8. I paid the same $10 for Zeno Clash, enjoyed it a lot more and spent less time being frustrated since it was my skill which held me back, not problematic design. I still think it was a fantastic game and a must-see, but I’ve thought from the beginning that it was priced far too high at the usual $20 and would be a total letdown for those individuals. I’m assuming my pricing is biased considering I do not like the point-n-click schema enough to be attracted to those games anymore.

– Kevin out

P.S. I wish I knew how to pronounce the name of the game properly.

What is Christmas

Sunday, December 20th, 2009

It’s been three people now who’ve messaged me about Christmas. I completely had no clue it was coming up or that it was so close. Frankly, this year I’m pretty impervious to the holiday. Usually, I at least know it’s there and coming in a certain amount of days, but this year, there really is no Christmas for me so I don’t have much to say anymore about it. Seems strange to even think of holidays as something to consider anymore. I mean, last year I almost worked on Christmas if I got up early enough to do so. I guess I’m just so situated in my own world that nothing really happens around me with my knowledge anymore.

Tokyo Magnitude 8.0 completed

Monday, December 7th, 2009

This is one of my most highly-recommended anime. It makes you think so much and look at your world another way. The story takes place in Tokyo if there was an 8.0 magnitude earthquake. The aftershocks would be 5.0 quakes.

It was an 11 episode series and the 10th one caught me by surprise. I really don’t want to give it away in the least. I knew something was up. The show was fairly easy to read and, because there were kids involved rather than 20 yr olds, I felt like the majority of the show wasn’t going far enough in what they were showing. After seeing it till the end, I would say that’s false. You don’t realize the genius in the show if you don’t see the whole thing, and I’d even go so far as to say this ranks up there with Galaxy Railways and Saikano in the emotional effect. It’s really hitting me hard right now.